2 When you come into the BWO, the sure-fire way to P.O. the prez is to get involved in a feud or match where you don't belong. Interfering in current feuds you have no intention of becoming involved with during one match is not acceptable. If you want to attack somebody or be involved with their angle, don't mess it up with your stunts. Unless you have something big planned and have time and brainpower enough to carry it out, forget about it. Whatever it takes, get to know the current situation in the BWO before you jump in headfirst and make yourself like an idiot in front of the world.
3 When you give your creation a name, make it one that's both catchy and non-tedious. Nobody wants to hear the name "Richochet Rob the Jumping Jahova's Witness" a thousand times. However, some characters have been accepted into the BWO for pure humor value, and also for angles introducing a new character under a guise. The days of humor have since long passed, however, and names like "The Yah-Hey Redneck" and "Poink the Evil Cop Clown" are no longer needed or appreciated. This secret to success may seem trivial, but you'll see that it does in fact make a difference.
4 Although it is one of the seemingly unusual statistics to base a push on, the BWO does not overlook the name and description of wrestler's finishers. A wrestler with a unique, exciting, original finisher is more likely to get a push than a wrestler with a bland and unoriginal finisher (stunner, superkick, etc.). When creating a wrestler, put some serious thought into the name and description of your man/woman's finishing manuever.
5 If you want to have continued success in the BWO, roleplaying is the thing to do. Roleplaying is done in the BWO's Lpage guestbook (which is used as an interface for interviews/roleplays). Since the BWO is a fantasy wrestling fed and all of the wrestlers involved are fake, they do not have previos storylines or lives. Roleplaying is used to create the atmosphere and attitude of your wrestler(s). The quantity and quality of roleplays written along with the messages in them tells the story of the wrestler(s) and helps other understand what they're here for and what their causes are. Roleplays are influential in winning matches (as handlers who are more serious about their characters roleplay more often) because they focus on the events in the wrestler's "life" and make him more credible and seemingly, more athletic.
6 Roleplaying is not the ONLY way to get "winning credits" in the BWO. Some handlers prefer to build their character's storylines by actions, as in sneak attacks and match strategies other than the casual interview written in the guestbook. If a wrestler who never roleplays wins a match against a serious roleplayer, it is because they put more thought into their actions than the other put into their roleplaying.